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Schematics Edit

Schematics are obtained by sending fleet operations in the Alliance tab, the Alliace Point Forge or by doing daily missions. They are used to upgrade your Capital Ship by either ranking ups its rarity or by decoding them in the schematics Lab. The time needed to decode depends on the rarity and the schematic Lab's level. Rerolling a Schematic costs 100 (+10 each roll) Credits.

Decoded Schematics Edit

Common Edit

Slot Name Ability Stats
Plating 300mm Plate N/A Plating: 100-200(+10% of base)
Weaponry Laser Turret N/A DPS: 2.36-2.63(+10% of base)

Range: 300

Rate: 0.33/second

Light Cannon N/A DPS: 3.06-3.26 (+10% of base)

Range: 250

Rate: 0.5/second

Missile Launcher N/A DPS: 2.0-2.5 (+10% of base)

Range: 200

Rate: 10/second

Passive Titanium Hull The capital ship's plating increased by 5% (+0.1%)
Active(Def) Weapon Amplifier The capital ship's Damage increased by 25% (+0.35%) for 3s every 5s
Active(Off) Missile Barrage All enemy ships take 50 (+2) damage

Rare Edit

Slot Name Ability Stats
Weaponry Tactical Laser Turret N/A DPS: 1.25-3.45 (+10% of base)

Range: 300

Rate: 0.33/second

Pulse Cannon N/A DPS: 4.43-4.54

(+10% of base) Range: 250

Missile Pod N/A DPS: 2.7-3.3

(+10% of base) Range: 200

Plating 600mm Plate N/A Plating: 192-300

(+10% of base)

Passive Dodge unit The Capital's Ship's dodge chance increases by 5% (+0.2%)
Crit Unit The Capitals Ship's critical hit chance increases by 5% (+0.2%)
Rapid Launch Unit All Missiles based weapons fire 5% (+0.25%) faster
Active(Def) Auto Interceptor Aid AUTO CAST: Heals interceptors for 10%(+0.25%) plating every 6 seconds
Auto Escort Shielding AUTO CAST: Escorts are invulnerable for 0.10s (+0.01s) every 6 seconds
Auto Host EMP AUTO CAST: Stun all enemy hosts for 1s(+0.01s) every 6 seconds
Active(Off) Laser specialization All Lasers based weapons fire 50% faster for 10s(+1s)
Cannons specialization All Cannons based weapons have a 100% increased chance of critical hits for 10s(+1s)
Range specialization All Weapons on Capital Ship have a 100% increased range for 10s(+1s)

Epic Edit

Slot Name Ability Stats
Weaponry

(random ability)

Thermal Laser Turret All Laser based weapons fire 10%(+0.1%) faster DPS: 4.17-5.01

(+10% of base) Range: 250

Fusion Cannon All Cannon based weapons range increased by 25%(+0.25%) DPS: 7.16-??

(+10% of base) Range: 250

Missile Bay All Missile based weapons deal 10%(+0.1%) more damage DPS: 3.4-??

(+10% of base) Range: 200

Plating 1200mm Plate Heal the entire fleet for 10%(+0.15%) when the Capital Ship is destroyed Plating:250-450

(+10% of base)

1200mm Plate Stun the entire enemy fleet for 0.5s(+0.015s) when the Capital Ship is destroyed
1200mm Plate Reduce incoming critical hit damage by 40%(+0.2%)
Passive Type A Plating Boost Unit The Capitals Ship has 10%(+1%) more base plating
Laser Boost Unit All Laser based weapons have range increased by 25%(+1%)
Mass Confusion When destroyed, enemy fleet loses control for 1s(+0.05s)
Active(Def) Auto Heal AUTO CAST: Heals 10%(0.1%) of your fleet's plating every 4.5 seconds
Interceptor Factory AUTO CAST: Restores 1 interceptor every 3s (-0.02s) with 10%(+0.25%) plating
Leech AUTO CAST: Heals 5%(+0.35%) of your fleet's plating every 4.5s at a cost of 100 plating to the capital ship
Active(Off) Radiant Projection Shield All enemy escorts take 100(+10) damage over 10s
Remote Shield Booster Restore 30%(+0.2%) plating to entire fleet at a cost of 1500 damage to Capital Ship
Escort Aid Revive 4 escorts with 35%(+0.25%) plating

Legendary Edit

Slot Name Ability Stats
Weaponry

(random Ability)

Ion Laser Turret All Laser based weapons deals 20%(+0.3%) more damage against hosts and escorts DPS: 7.46-7.74

(+10% of base) Range: 250

Reaper Cannon All Cannon based weapons deals 40%(+0.6%) more damage against hosts DPS: ??-??

(+10% of base)

Range: 250

Missile Hive All Missile based weapons deal 20%(+0.3%) more damage against Interceptors DPS: 5.06-??

(+10% of base)

Range: 200

N/A All Missile based weapons have a 1%(+0.01%) chance of stunning for 2s N/A
Plating 2400mm Plate All Interceptors have 7%(+0.08%) more plating Plating:

400-500

(+10% of base)

2400mm Plate All Escorts have 7%(+0.08%) more plating
2400mm Plate When an interceptor is destroyed, restore for 0.5%(+0.01%) to the capital ship
2400mm Plate Capital Ship dodge chance increased by 8% (+0.08%)
Passive Type B Damage Boost Unit Capital Ship weapons deal 5%(+0.2%) more damage
Type C Damage Boost Unit When Capital Ship is destroyed, your interceptors are resurrected with 1%(+0.4%) plating.
Relay Cooling When the Capital Ship's health is falls below (sic) 50%, all its weapons damage increases by 5.3% (+0.3%)
Weapon Cooling Unit Capital Ship weapons fire 5%(+0.2%) faster
Active(Def) Auto Ammo Roload (sic) AUTO CAST: Increases fleet DPS by 10%(+0.1%) for 1.50 (+0.02) seconds every 5 seconds
Critical Wave AUTO CAST: All hosts have a 15% chance of critical hits for 3s every 5.98s (-0.02s)
Power Relay AUTO CAST: Makes 6 ships in your fleet invulnerable for 1.00s (+0.04s) every 5s
Combustion Missile AUTO CAST: Causes 3 enemies to wander for .40s (0.04s) every 5S seconds.
Active(Off) Fleet Aid Revive 5 host ships with 35%(+0.25%) plating
System Override Entire enemy fleet wanders for 0.5(+0.01) seconds
Kamikaze Destroy all friendly interceptors, but each will firea missile dealing 200%(+2%)of their plating as damage
Sacrifice reconstruct your entire fleet with 1.75% (+0.75%) but destroy your capital ship

Immortal Edit

Slot Name Ability Stats
Weaponry

(random Ability)

Nuclear Laser Turret / Deathfire Cannon / Missile Swarm Create a clone of all Laser based weapons that deal 25%(+0.5%) damage of original DPS: 9-12

(+10% of base) Range: 300

Nuclear Laser Turret / Deathfire Cannon / Missile Swarm Create a clone of all Cannon based weapons that deal 25%(+0.5%) damage of original DPS: 12-18

(+10% of base) Range: 250

Nuclear Laser Turret / Deathfire Cannon / Missile Swarm Create a clone of all Missile based weapons that deal 25.5%(+0.5%) damage of origina DPS: 6-8

(+10% of base) Range: 200

Nuclear Laser Turret / Deathfire Cannon / Missile Swarm All weapons deal 26.25%(+1.25%) more damage N/A
Nuclear Laser Turret / Deathfire Cannon / Missile Swarm All weapon range increased by 25.25%(+0.25%) N/A
Nuclear Laser Turret / Deathfire Cannon / Missile Swarm Capital Ship restores its plating equal to 5%(+0.15%) N/A
Nuclear Laser Turret / Deathfire Cannon / Missile Swarm All weapons have a 5.15%(+0.15%) chance of stunning for 2s N/A
Plating 3600mm Plate All critical damage received is reduced by 10%(+0.15%) Plating: 500-650
3600mm Plate This plating reduces all incoming damage by 5%(+0.05%)
3600mm Plate This plating reduces all incoming interceptor damage by 10% (+0.15%)
3600mm Plate This plating reduces all incoming damage by 10% (+0.15%) from hosts
3600mm Plate Entire fleet becomes invulnerable for 2s(+0.02s) when the Capital Ship is destroyed
3600mm Plate Reduce all incoming escort damage by 10%(+0.15%)
3600mm Plate The capital ship's plating increased by 5%(+0.25%)
3600mm Plate Capital ship takes 10%(+0.15%) less damage from capital ships
3600mm Plate Reflects 5%(+0.05%) of all damage dealt to the capital ship
3600mm Plate Your fleet becomes invulnerable for 4s(+0.03s) when the Capital Ship's health falls below 50%
Passive Burning Core Unit Fleet critical hits chance increased by 5%(+0.2%)
Explosive Rounds The capital ship’s cannon damage increased by 50%(+0.5%)
Fleet Defender Fleet takes 20%(+0.3%) less damage from interceptors
Leeching Weapons The Capital Ship leeches 1.92%(+0.08%) plating from damage dealt
Polished Focusing Crystals The capital ship’s laser damage increased by 50%(+0.5%)
Reactive Missile Defence When the capital ships health falls below 50%, fire missiles that deals 1500(+15) to enemy fleet
Supercharged Processor Fleet critical hit damage increased by 25%(+2%)
Warp Drive Upgrade Unit Capital ship movement speed increased by 20

%(+0.5%)

Warhead Upgrade Unit The capital ship’s missile damage increased by 50%(+0.5%)
Active(Def) Anti-Interceptor Missiles AUTO CAST: Damage all enemy interceptors for 30(+1) every 5s
Emergency Reinforcements AUTO CAST: Clones 2 escorts every 6s seconds with 10%(+0.3%) plating
Exhaust Port Shields AUTO CAST: All ships are invulnerable to damage from interceptors for 1.5s(+0.04s) every 5s
Fleet Reflection Shield AUTO CAST: Reflect 25.25%(+.25%) of all incoming damage for hosts for 3s every 5s
Interceptor Frontline AUTO CAST: Clones 6 interceptors every 5s with 30%(+0.2%) plating
Shield Relay Overdrive AUTO CAST: Fleet is invulnerable 1s(+0.01s) every 6s(-0.02s)
Stunning Lightning AUTO CAST: A ball of lightning that bounces between enemy ships dealing 500 damage and stun for 2.4s every 5s
Active(Off) Antimatter Rounds All weapons fire 45%(+0.5%) faster with 1000%(+10%) increased damage for 15s
Death Ray Deal 1000? (+50?) damage to an enemy host, its interceptors and its escorts.
Mass Override Take control of 2 enemy hosts for ?s(+0.5s)
Network Viruses Reduce enemy fleet movement speed by 50%(+0.5%), decrease their attack speed by 100%(+1%) for 20s
Nuke Strike Launches nukes that deal 5000(+500) damage to all enemy hosts
Wandering Lightning A ball of lightning that bounces between enemy ships dealing 1000(+10) damage and wandering them for 1s(+0.03s)

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