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Patch 3.6E Notes Edit

==Changes== Edit

  • IMPORTANT* We have swapped the positions of buttons in many windows, please look before you click.
  • Changed the window for recruiting captains, it will be faster now.
  • AutoBurn window no longer pops up a window when you have selected 60 items, instead it is built into the existing window.
  • You can now claim expired gifts using credits.
  • Titanium and Selenium have been added as possible Operation rewards.
  • Rifts will now show a message when you are fighting a Boss Wave.
  • We removed the 50 Alliance point cost to activate in your alliance, you can also reactivate at anytime now.
  • When you extend a Salvage module, the game will ask if you would like to share on the alliance discussion board.
  • We have gone over the early sectors and adjusted the difficulty curve.
  • We have adjusted Rift T3 and T4.
  • You can now select if you want to burn an xp card to a ship or crew member.
  • At the end of a Rift you will see a different window now based on winning or losing.
  • We added a new repeatable mission for Rift wheel spins
  • We added a new daily mission for a ship’s active ability.
  • We added a visual indicator when a ship is being repaired to the fleet hub.
  • When in the rift, the selection for ships will not try and pick the best ship for you to deploy, rather than the next ship.
  • We added names to the Capital Ship side window for each tab.
  • When you are invited to a Rift, you can now select your fleet.
  • We made come changes to the Events and how they are broken up.
  • We added a swap button for ships, escorts and interceptors next to the remove button.
  • We added a loading screen when the game boots up

==Bug Fixes== Edit

  • The Liberator ability was not granting kills when a enemy died.
  • The sale window will now check the discounted value for credits when checking to see if you have enough to purchase a sale.
  • When purchasing Carbon, it will now purchase the difference and not the total.
  • When you finish a Rift, it will now no longer ask you to burn items.
  • Fixed some display errors with mission rewards, the Server was providing you with the correct amount.
  • You can no longer burn a ship to itself if it was in your inventory.
  • You can now leave sector 1,2 and 3 after you finish the tutorial
  • You can now view all fleets when looking at another players fleets, all of the time.
  • Capital Ship weapons no longer ignore being stunned.
  • Fixed a few left over spelling mistakes.
  • Fixed a crash when you accept a Rift invite and you had the side window open.
  • When you select an indivual fleet to view from the leaderboard, you will now be taken to that fleet.
  • When a ship is destroyed in the Rift, it health bar will no longer fill up again at the end of a wave.
  • Fixed a bug were when you joined a rift late you could end up one wave ahead.
  • We fixed a bug which would allow you to get a ship beyond level 100.
  • We fixed a bug were the base placement locations would not disappear.
  • The event that requires you to upgrade a command center will now respect the upgrade timer.
  • Fixed a bug on android were your alliance lab would say idle even when you were decoding a schematic.

Patch 3.6D Notes Edit

==Bug Fixes== Edit

  • Fixed a bug where VIP rewards would show as ready when they were not ready.
  • The salvage boost button will not be visible once 5 boosts have been done.
  • Fixed a bug where the missions window did not show the correct reward.
  • Fixed a bug where the Capital Ship would not be selected on the Second Rift wave.
  • Captain abilities now resort in the Rift.

Patch 3.6C Notes Edit

==Bug Fixes== Edit

  • Fixed a bug where the game would hang.

Patch 3.6B Notes Edit

==Bug Fixes== Edit

  • You can now select a crew autoburn target again.
  • Event where you need to complete a planetary raid now requires 3 stars.
  • The VIP window now works correctly
  • In the defense mode if you get 3 stars, you will also see 100% completion, always.
  • Fixed the bug where you saw x1000 Ninja ships instead of Captain Briggs.
  • The Capital Ship autoburn should not longer select any schematics for burning.
  • Fixed bug where ships would attack themselves or friends.
  • The wheel will open to which one has spins.
  • In the Salvage window it will only highlight the button if you have harvests.
  • In the Salvage Activation window it will only highlight if you have one to activate.

==Balancing== Edit

  • Equipment now percentage based increases, instead of fixed value.
  • The daily mission for 20 platinum wheel spins reward has been adjusted, it can no longer crit up to a higher rarity.
  • The common Capital SHip active has a target cap now of 20 now.
  • Added an additional event step for the base.
  • Balanced a few ship stats.

==UI Tweaks== Edit

  • The CS is now the default selected ship for deployment.
  • The Crew Abilities panel will sort based on abilities being used now, unused will always be shown first.
  • You can now click on a currency in the Main Ui to see what it does.

Patch 3.6A Notes Edit

==Key Features== Edit

  • New and Improved tutorial
  • Salvage System
  • Event System
  • Additional Capital ships
  • Rifts Tier 4
  • Sectors Overall
  • New Missions
  • Overhauled Abilities, Ships and Interceptors
  • Capital Ship Passive Equipment now uses Titanium for upgrading.
  • Graphical Improvements
  • Performance Improvements
  • Immortal Captains can now support up to 8 crew members per fleet.
  • Players can use all active abilities for Crew now.
  • VIP Rewards

==Tutorial== Edit

  • New and Improved tutorial
  • Covered more in less
  • Focused on teaching, rather than showing.
  • R.E.V.A will play the role of your advisor throughout the tutorial and events.

==Salvage System== Edit

  • We have added a new Alliance mechanic for collecting resources.
  • This mechanic can be used to collecting items to help the game and build additional capital ships
  • The Salvage will generate Unobtainium for players to collect.
  • Players can collect or purchase Salvage Modules.
  • These modules can be decoded and re-roll to get good resources for harvest.
  • Players add there module to the Salvage window for their alliance allowing everyone to harvest from them.

==Event System== Edit

  • We have created a brand new event system for the game, currently it covers the early game, however we are going to expand this in future patches.
  • Events will contain multiple goals, which in turn have multiple objectives to complete.
  • Events also have a story and characters and move along with you.

==Additional Capital ships== Edit

  • Players can now have up to 10 Capital Ship in their armada.
  • Currently it is limited to one per fleet
  • Added a new building to the Alliance, called the Shipyard where players can construction Capital Ships using Unobtainium collected from Salvaging.

==Rifts== Edit

  • Rift Tier 4 is now open
    • 40 waves
    • Significantly more difficult that Tier 3
    • More Loot

==Sectors== Edit

  • Sectors have been redesigned, they are more balanced and have an improved difficulty curve.
  • Sector Rewards have been increased.
  • There is a new Sector type, Defensive Battle, where a player defends pylons similar to the Rift.
  • Sectors provide a large reward the first time they are completed with three stars, existing players will be able to claim these rewards by beating a sector with 3 stars.
  • A new story that follows you through the Federation attempts to Destroy the Galactic Union.

==VIP System== Edit

  • 10 tiers, daily rewards and passive bonuses. Including
    • Bonus resources collected.
    • Free repairs and building time skips.
    • Boost All Button for operations.
    • Plating and speed bonuses for a player’s ships.
    • Increased experience from experience cards earned.
    • Discounts on sales.
    • Many different daily prizes including resources and tokens.
    • Free re-rolls for crew members, schematics and salvage modules.
    • The cold matter on the platinum wheel has been replaced by a 60m VIP activator.
    • The cobalt on the rift wheel has been replaced by a 15 VIP points.
    • And More…

==Missions== Edit

  • Replaced the existing missions for upgrading ships to be more reflective that players should spread upgrades out across all their ships.
  • Missions have been broken down into into have x ships of level y, where x is 1, 3, 5, 7, 9, 11 or 13 and y is level 5-100, incrementing by 5 levels each time.
  • This results in more missions overall, however the rewards will be comparable to what was earned previously.
  • Existing players will be able to claim these new missions.

==Abilities== Edit

===Rare Crew Active Abilities=== Edit

  • Sabotage Engines
    • Engine Malfunction has been renamed to Sabotage Engines with a description of “Reduces the enemy fleet movement speed by 50% for 5.5s.”.
    • Sabotage Engines max upgrade level has been changed from 60 to 50.
    • Sabotage Engines has a new icon.
    • Sabotage Engines has a new graphical effect.
  • Fleet Shielding
    • Fleet Shielding max upgrade level has been changed from 60 to 50.
  • Light Restore
  • Weapons Overload
    • Damage Boost has been renamed to Weapons Overload with a description of “Fleet damage increased by 38% for 4s.”.
  • Gamma Missiles
    • Gamma Boost has been renamed to Gamma Missiles with a description of “Fires missiles of energy dealing 47.5 damage to all enemies.”.
    • Gamma Missiles has a new icon.

===Epic Crew Active Abilities=== Edit

  • Thermal Blast
    • Thermal Blast max upgrade level has been changed from 60 to 70.
  • Emergency Crews
    • Plating Recovery has been renamed to Emergency Crews with a description of “Fleet plating restored by 32.5% over 10s.”.
    • Emergency Crews max upgrade level has been changed from 60 to 70.
  • Assault Protocol
    • Assault has been renamed to Assault Protocol with a description of “Fleet damage increased by 57.5% for 5s.”.
    • Assault Protocol max upgrade level has been changed from 60 to 70.
  • **NEW** Nitro Booster
    • Fleet movement speed increased by 450% for 15s.
    • Max Level: 70
  • **NEW** Engines Override
    • Reduce enemy fleet movement speed by -70% and range by -150 for 12s.
    • Max Level: 70

===Legendary Crew Active Abilities=== Edit

  • Systems Hack
    • System Hack has been renamed to Systems Hack with a description of “All enemy host ship will fight for you for 8s.”.
    • Systems Hack max upgrade level has been changed from 60 to 80.
  • EMP
    • EMP max upgrade level has been changed from 60 to 80.
  • Time Machine
    • Time Machine max upgrade level has been changed from 60 to 80.
  • Quick Reloading
    • Mirage has been renamed to Quick Reloading with a description of “Interceptors attack speed increase by 30% for 10s.”.
    • Quick Reloading max upgrade level has been changed from 60 to 80.
    • Quick Reloading has a new icon.
    • Quick Reloading has a new graphical effect.
  • **NEW** Guardian Shield
    • Fleet takes 50% less damage for 10.4s.
    • Max Level: 80

===Immortal Crew Active Abilities=== Edit

  • Firmware Override
    • Firmware Override max upgrade level has been changed from 60 to 100.
  • Supercharged EMP
    • Strong EMP has been renamed to Supercharged EMP with a description of “Enemy ships are disabled for 6s.”.
    • Supercharged EMP max upgrade level has been changed from 60 to 100.
  • Reconstruction
    • Reconstruction max upgrade level has been changed from 60 to 100.
  • Last Stand Protocol
    • God Mode has been renamed to Last Stand Protocol with a description of “Fleet is invulnerable for 9s.”.
    • Last Stand Protocol max upgrade level has been changed from 60 to 100.
  • Thunderstrike
    • Thunderstrike max upgrade level has been changed from 60 to 100.
  • **NEW** Suicide Mission
    • 15 escorts becoming flying bombs and crash into 15 enemy escorts deal 300% of their plating as damage.
    • Max Level: 100
  • **NEW** Fleet Overclock
    • Fleet movement speed and attack speed increase by 200% for 20s.
    • Max Level: 100
  • **NEW** Mass Restore
    • A repair drone travels between ships restoring plating by 130% per ship.
    • Max Level: 100

===Rare Crew Passive Abilities=== Edit

  • Missile Fuel
    • Missile Fuel has a new icon.
    • Missile Fuel has a new graphical effect.
  • Generator Cooling Fans
    • Cooling Fans has been renamed to Generator Cooling Fans with a description of “Fleet movement speed increased by 36.”.
    • Generator Cooling Fans has a new icon.
    • Generator Cooling Fans has a new graphical effect.
  • Perfect Aim
    • Perfect Aim has a new graphical effect.
  • **NEW** Extra Plating
    • Hosts plating increased by 49%.
    • Max Level: 60
  • **NEW** Hull Upgrade
    • Interceptors plating increased by 85%.
    • Max Level: 60

===Epic Crew Passive Abilities=== Edit

  • Maneuvers
    • Maneuvers max upgrade level has been changed from 60 to 70.
    • Maneuvers has a new graphical effect.
  • Interceptor Plating
    • Interceptor Plating max upgrade level has been changed from 60 to 70.
    • Interceptor Plating has a new graphical effect.
  • Interceptor Assault
    • Interceptor Assault max upgrade level has been changed from 60 to 70.
    • Interceptor Assault has a new graphical effect.
  • **NEW** Deconstruction Nanites
    • Escorts leech 15.5% of damage back as plating.
    • Max Level: 70
  • **NEW** Auxiliary Weapons
    • Escort’s damage increased by 45%.
    • Max Level: 70
  • **NEW** Commanding Cover
    • Fleet takes 12% less damage from hosts.
    • Max Level: 70

===Legendary Crew Passive Abilities=== Edit

  • Escort Shielding
    • Escort Guard has been renamed to Escort Shielding with a description of “Escort’s plating increased by 58%.”.
    • Escort Shielding max upgrade level has been changed from 60 to 80.
    • Escort Shielding has a new graphical effect.
  • Nav System Upgrade
    • Nav System Upgrade max upgrade level has been changed from 60 to 80.
    • Nav System Upgrade has a new icon.
    • Nav System Upgrade has a new graphical effect.
  • Explosives
    • Explosives max upgrade level has been changed from 60 to 80.
    • Explosives has a new graphical effect.
  • Targeting
    • Targeting max upgrade level has been changed from 60 to 80.
    • Targeting has a new graphical effect.
  • **NEW** Supercharged Shots
    • Critical hit damage increased by 65%.
    • Max Level: 80
  • **NEW** Battalion Barricade
    • Fleet takes 13% less damage from escorts.
    • Max Level: 80

===Immortal Crew Passive Abilities=== Edit

  • Super Crits
    • Super Crits max upgrade level has been changed from 60 to 100.
    • Super Crits has a new graphical effect.
  • Death Squash
    • Death Squash max upgrade level has been changed from 60 to 100.
    • Death Squash has a new graphical effect.
  • Synthetic Plating
    • Synthetic Plating max upgrade level has been changed from 60 to 100.
    • Synthetic Plating has a new graphical effect.
  • Avoidance
    • Avoidance max upgrade level has been changed from 60 to 100.
    • Avoidance has a new icon.
    • Avoidance has a new graphical effect.
  • System Overhaul
    • System Overhaul max upgrade level has been changed from 60 to 100.
    • System Overhaul has a new icon.
    • System Overhaul has a new graphical effect.
  • **NEW** Interceptor Evacuation
    • When an escort is destroyed, launch 1 interceptors with 25% plating.
    • Max Level: 100
  • **NEW** Emergency Shields
    • When an interceptor’s plating drops below 50%, it becomes invulnerable for 5s.
    • Max Level: 100
  • **NEW** Flak Cannons
    • Fleet takes 15% less damage from interceptors.
    • Max Level: 100

===Epic Capital Ship Weapon Passives=== Edit

  • Improved Missiles
    • Weapon has been renamed to Improved Missiles with a description of “All missiles deal 20% more damage.”.
    • Improved Missiles has a new icon.
    • Improved Missiles has a new graphical effect.
  • Long Range Cannons
    • Weapon has been renamed to Long Range Cannons with a description of “All cannons range increased by 75%.”.
    • Long Range Cannons has a new icon.
    • Long Range Cannons has a new graphical effect.
  • Quick Lasers
    • Weapon has been renamed to Quick Lasers with a description of “All lasers fire 20% faster.”.
    • Quick Lasers has a new icon.
    • Quick Lasers has a new graphical effect.

===Legendary Capital Ship Weapon Passives=== Edit

  • Targeted Missiles
    • Weapon has been renamed to Targeted Missiles with a description of “All missiles deal 50% more damage to interceptors.”.
    • Targeted Missiles has a new icon.
    • Targeted Missiles has a new graphical effect.
  • Targeted Lasers
    • Weapon has been renamed to Targeted Lasers with a description of “All lasers deal 50% more damage to escorts.”.
    • Targeted Lasers has a new icon.
    • Targeted Lasers has a new graphical effect.
  • Targeted Cannons
    • Weapon has been renamed to Targeted Cannons with a description of “All cannons deal 100% more damage to hosts.”.
    • Targeted Cannons has a new icon.
    • Targeted Cannons has a new graphical effect.
  • Stunning Missiles
    • Weapon has been renamed to Stunning Missiles with a description of “All missiles have a 2% chance of stunning for 2s.”.
    • Stunning Missiles has a new icon.
    • Stunning Missiles has a new graphical effect.

===Immortal Capital Ship Weapon Passives=== Edit

  • Improved Weapons
    • Weapon has been renamed to Improved Weapons with a description of “All weapons deal 150% more damage.”.
    • Improved Weapons has a new icon.
    • Improved Weapons has a new graphical effect.
  • Stunning Weapons
    • Weapon has been renamed to Stunning Weapons with a description of “All weapons have a 20% chance of stunning for 2s.”.
    • Stunning Weapons has a new icon.
    • Stunning Weapons has a new graphical effect.
  • Twin-Linked Laser
    • Weapon has been renamed to Twin-Linked Laser with a description of “Create a clone of all laser based weapons that deal 75% damage of original.”.
    • Twin-Linked Laser has a new icon.
    • Twin-Linked Laser has a new graphical effect.
  • Twin-Linked Cannons
    • Weapon has been renamed to Twin-Linked Cannons with a description of “Create a clone of all cannon based weapons that deal 75% damage of original.”.
    • Twin-Linked Cannons has a new icon.
    • Twin-Linked Cannons has a new graphical effect.
  • Twin-Linked Missles
    • Weapon has been renamed to Twin-Linked Missles with a description of “Create a clone of all missile based weapons that deal 75% damage of original.”.
    • Twin-Linked Missles has a new icon.
    • Twin-Linked Missles has a new graphical effect.
  • **NEW** Weapon Leeching
    • Capital ship restores plating equal 9% damage dealt.
    • Max Level: 100
  • **NEW** Long Range Weapons
    • All weapon range increased by 50%.
    • Max Level: 100

===Epic Capital Ship Plating Passives=== Edit

  • Deflectors
    • Plating has been renamed to Deflectors with a description of “Reduce all incoming interceptor damage by 25%.”.
    • Deflectors has a new icon.
    • Deflectors has a new graphical effect.
  • Repair Pods
    • Plating has been renamed to Repair Pods with a description of “Heal the entire fleet for 25% when the capital ship is destroyed.”.
    • Repair Pods has a new icon.
  • EMP Plating
    • Plating has been renamed to EMP Plating with a description of “Stun the entire enemy fleet for 7s when the capital ship is destroyed.”.
    • EMP Plating has a new icon.
    • EMP Plating has a new graphical effect.

===Legendary Capital Ship Plating Passives=== Edit

  • Hardened Interceptors
    • Plating has been renamed to Hardened Interceptors with a description of “Reflects 30% of interceptor damage dealt to the capital ship.”.
    • Hardened Interceptors has a new icon.
    • Hardened Interceptors has a new graphical effect.
  • Veteran Escorts
    • Plating has been renamed to Veteran Escorts with a description of “When an escort is destroyed, restore 12.5% plating to the capital ship.”.
    • Veteran Escorts has a new icon.
    • Veteran Escorts has a new graphical effect.
  • Reclamation Nanobots
    • Plating has been renamed to Reclamation Nanobots with a description of “When an interceptor is destroyed, restore 1.5% plating to the capital ship.”.
    • Reclamation Nanobots has a new icon.
    • Reclamation Nanobots has a new graphical effect.
  • Combat Thrusters
    • Plating has been renamed to Combat Thrusters with a description of “The capital ship’s dodge chance increased by 16%.”.
    • Combat Thrusters has a new icon.
    • Combat Thrusters has a new graphical effect.

===Immortal Capital Ship Plating Passives=== Edit

  • Capital Ship Defender
    • Plating has been renamed to Capital Ship Defender with a description of “Capital ship takes 25% less damage from capital ships.”.
    • Capital Ship Defender has a new icon.
    • Capital Ship Defender has a new graphical effect.
  • Unit Shields
    • Plating has been renamed to Unit Shields with a description of “Reduce all incoming escort damage by 25%.”.
    • Unit Shields has a new icon.
    • Unit Shields has a new graphical effect.
  • Last Stand
    • Plating has been renamed to Last Stand with a description of “All ships become invulnerable for 7s When the capital ships health falls below 50%.”.
    • Last Stand has a new icon.
  • Flexible Plating
    • Plating has been renamed to Flexible Plating with a description of “Reduce all incoming damage by 10%.”.
    • Flexible Plating has a new icon.
    • Flexible Plating has a new graphical effect.
  • Impact Plating
    • Plating has been renamed to Impact Plating with a description of “Reduce all incoming damage by 25% from hosts.”.
    • Impact Plating has a new icon.
    • Impact Plating has a new graphical effect.
  • **NEW** Enhanced Armour
    • The capital ship’s plating increased by 30%.
    • Max Level: 100
  • **NEW** Crisis Teams
    • All critical damage received is reduced by 25%.
    • Max Level: 100
  • **NEW** Reflection plating
    • Reflects 10% of all damage dealt to the capital ship.
    • Max Level: 100

===Rare Capital Ship Passives=== Edit

  • Tactical Thrusters
    • Dodge Unit has been renamed to Tactical Thrusters with a description of “The capital ships dodge chance increases by 25%.”.
    • Tactical Thrusters has a new graphical effect.
  • Critical Targeting Unit
    • Crit Unit has been renamed to Critical Targeting Unit with a description of “The capital ships critical hit chance increases by 25%.”.
    • Critical Targeting Unit has a new graphical effect.
  • Cruise Launcher Unit
    • Rapid Launch Unit has been renamed to Cruise Launcher Unit with a description of “All missiles range increased by 205%.”.
    • Cruise Launcher Unit has a new icon.
    • Cruise Launcher Unit has a new graphical effect.

===Epic Capital Ship Passives=== Edit

  • Laser Boost Unit
    • Laser Boost Unit has a new graphical effect.
  • Mass Confusion
    • Mass Confusion has a new icon.
    • Mass Confusion has a new graphical effect.
  • Type-A Plating Boost Unit
    • Type-A Plating Boost Unit has a new graphical effect.

===Legendary Capital Ship Passives=== Edit

  • Type-B Damage Boost Unit
    • Type-B Damage Boost Unit has a new graphical effect.
  • Weapon Cooling Unit
    • Weapon Cooling Unit has a new graphical effect.
  • Emergency Launcher
    • Interceptor Evacuation has been renamed to Emergency Launcher with a description of “When the capital ship is destroyed, Clone 20 interceptors with 41% plating.”.
    • Emergency Launcher has a new icon.
    • Emergency Launcher has a new graphical effect.
  • Relay Cooling Unit
    • Relay Cooling Unit has a new graphical effect.

===Immortal Capital Ship Passives=== Edit

  • Reactive Missile Defence
    • Interceptor Damage has been renamed to Reactive Missile Defence with a description of “When the capital ships health falls below 50%, fire missiles that deals 3000 to enemy fleet.”.
    • Reactive Missile Defence has a new icon.
    • Reactive Missile Defence has a new graphical effect.
  • Leeching Weapons
    • Interceptor Plating has been renamed to Leeching Weapons with a description of “The Capital Ship leeches 4% plating from damage dealt.”.
    • Leeching Weapons has a new icon.
    • Leeching Weapons has a new graphical effect.
  • Burning Core Unit
    • Burning Core Unit has a new graphical effect.
  • Warhead Upgrade Unit
    • Warhead Upgrade Unit has a new graphical effect.
  • Fleet Defender
    • Fleet Defender has a new graphical effect.
  • Supercharged Processor
    • Supercharged Processor has a new icon.
    • Supercharged Processor has a new graphical effect.
  • **NEW** Polished Focusing Crystals
    • The capital ship’s laser damage increased by 100%.
    • Max Level: 100
  • **NEW** Explosive Rounds
    • The capital ship’s cannon damage increased by 100%.
    • Max Level: 100
  • **NEW** Warp Drive Upgrade Unit
    • Capital ship movement speed increased by 70%.
    • Max Level: 100

===Rare Capital Ship Defensive Abilities=== Edit

  • Repair Hangers
    • Auto Interceptor Aid has been renamed to Repair Hangers with a description of “Heals interceptors for 30% plating every 6s.”.
    • Repair Hangers max upgrade level has been changed from 70 to 100.
  • Auto Escort Shielding
    • Auto Escort Shielding max upgrade level has been changed from 70 to 100.
    • Auto Escort Shielding has a new graphical effect.
  • Targeted EMP Blast
    • Auto Host EMP has been renamed to Targeted EMP Blast with a description of “Stuns all enemy hosts for 2s every 6s.”.
    • Targeted EMP Blast max upgrade level has been changed from 70 to 100.

===Epic Capital Ship Defensive Abilities=== Edit

  • Leech
    • Leech max upgrade level has been changed from 70 to 100.
    • Leech has a new icon.
  • Interceptor Factory
    • Interceptor Factory max upgrade level has been changed from 70 to 100.
    • Interceptor Factory has a new graphical effect.
  • Auto Repair Drones
    • Auto Heal has been renamed to Auto Repair Drones with a description of “Restores 12% plating to all other ships every 6s.”.
    • Auto Repair Drones max upgrade level has been changed from 70 to 100.

===Legendary Capital Ship Defensive Abilities=== Edit

  • Auto Reloaders
    • Auto Ammo Reload has been renamed to Auto Reloaders with a description of “Increases fleet Damage by 20% for 3.5s every 5s.”.
    • Auto Reloaders max upgrade level has been changed from 70 to 100.
  • Distraction Rocket
    • Combustion Missile has been renamed to Distraction Rocket with a description of “Causes all enemies interceptors to wander for 4.4s every 5s.”.
    • Distraction Rocket has a new icon.
    • Distraction Rocket has a new graphical effect.
  • Targeted Deflectors
    • Power Relay has been renamed to Targeted Deflectors with a description of “Makes hosts invulnerable for 3.5s every 5s.”.
    • Targeted Deflectors has a new icon.
    • Targeted Deflectors has a new graphical effect.
  • Fleet Energy Drain
    • Critical Wave has been renamed to Fleet Energy Drain with a description of “Fleet leeches 10% plating for 2.5s every 5s, draining 10% plating from Capital Ship.”.
    • Fleet Energy Drain has a new icon.
    • Fleet Energy Drain has a new graphical effect.

===Immortal Capital Ship Defensive Abilities=== Edit

  • Interceptor Frontline
    • Interceptor Frontline has a new icon.
    • Interceptor Frontline has a new graphical effect.
  • Exhaust Port Shields
    • Reactor Control has been renamed to Exhaust Port Shields with a description of “All ships are invulnerable to damage from interceptors for 3.5s every 5s”.
    • Exhaust Port Shields has a new icon.
    • Exhaust Port Shields has a new graphical effect.
  • Fleet Reflection Shield
    • Energy Vampires has been renamed to Fleet Reflection Shield with a description of “Reflects 50% of all damage dealt to fleet for 3s every 5s.”.
    • Fleet Reflection Shield has a new icon.
    • Fleet Reflection Shield has a new graphical effect.
  • Emergency Reinforcements
    • Energy Destabilizers has been renamed to Emergency Reinforcements with a description of “Clones 2 escorts ever 6S seconds with 40% plating.”.
    • Emergency Reinforcements has a new icon.
    • Emergency Reinforcements has a new graphical effect.
  • Shield Relay Overdrive
    • Power Relay Overdrive has been renamed to Shield Relay Overdrive with a description of “Fleet becomes invulnerable for 2S every 4s.”.
    • Shield Relay Overdrive has a new icon.
    • Shield Relay Overdrive has a new graphical effect.
  • **NEW** Anti-Interceptor Missiles
    • Damage all enemy interceptors for 130 every 5s.
    • Max Level: 100
  • **NEW** Stunning Lightning
    • A ball of lightning that bounces between enemy ships dealing 500 damage and stun for 2.4s every 5s.
    • Max Level: 100

===Rare Capital Ship Active Abilities=== Edit

  • Supercharged Lasers
    • Laser Specialization has been renamed to Supercharged Lasers with a description of “Clone all laser weapons that deal 100% damage of original.”.
    • Supercharged Lasers max upgrade level has been changed from 70 to 100.
    • Supercharged Lasers has a new graphical effect.
  • Overloaded Cannons
    • Cannon Specialization has been renamed to Overloaded Cannons with a description of “Clone all cannon weapons that deal 100% damage of original.”.
    • Overloaded Cannons max upgrade level has been changed from 70 to 100.
    • Overloaded Cannons has a new graphical effect.
  • Advanced Targeting
    • Range Specialization has been renamed to Advanced Targeting with a description of “The capital ship’s weapons fire 80% faster for 15s.”.
    • Advanced Targeting max upgrade level has been changed from 70 to 100.
    • Advanced Targeting has a new graphical effect.

===Epic Capital Ship Active Abilities=== Edit

  • Radiant Projection Wave.
    • Radiant Projection Shield has been renamed to Radiant Projection Wave. with a description of “All enemy escorts take 3000 damage over 3s.”.
    • Radiant Projection Wave. max upgrade level has been changed from 70 to 100.
    • Radiant Projection Wave. has a new icon.
    • Radiant Projection Wave. has a new graphical effect.
  • Escort Aid
    • Escort Aid max upgrade level has been changed from 70 to 100.
    • Escort Aid has a new graphical effect.
  • Remote Repair Drones
    • Remote Shield Booster has been renamed to Remote Repair Drones with a description of “Restore 250% plating to the entire fleet over 20s.”.
    • Remote Repair Drones max upgrade level has been changed from 70 to 100.
    • Remote Repair Drones has a new icon.
    • Remote Repair Drones has a new graphical effect.

===Legendary Capital Ship Active Abilities=== Edit

  • Fleet Aid
    • Fleet Aid max upgrade level has been changed from 70 to 100.
    • Fleet Aid has a new graphical effect.
  • System Override
    • System Override max upgrade level has been changed from 70 to 100.
    • System Override has a new graphical effect.
  • Kamikaze
    • Kamikaze max upgrade level has been changed from 70 to 100.
    • Kamikaze has a new icon.
    • Kamikaze has a new graphical effect.
  • Sacrifice
    • Sacrifice max upgrade level has been changed from 70 to 100.
    • Sacrifice has a new icon.
    • Sacrifice has a new graphical effect.

===Immortal Capital Ship Active Abilities=== Edit

  • Nuke Strike
    • Nuke Strike max upgrade level has been changed from 70 to 100.
    • Nuke Strike has a new icon.
  • Antimatter Rounds
    • Plasma Strike has been renamed to Antimatter Rounds with a description of “All weapons fire -100% faster with 2000% increased damage for 15s.”.
    • Antimatter Rounds max upgrade level has been changed from 70 to 100.
    • Antimatter Rounds has a new icon.
    • Antimatter Rounds has a new graphical effect.
  • Network Viruses
    • Shockwave has been renamed to Network Viruses with a description of “Reduce enemy fleet movement speed by -100%, decrease their attack speed by 200% for 20s.”.
    • Network Viruses max upgrade level has been changed from 70 to 100.
    • Network Viruses has a new graphical effect.
  • Mass Override
    • Mass Override max upgrade level has been changed from 70 to 100.
    • Mass Override has a new icon.
  • Death Ray
    • Death Ray max upgrade level has been changed from 70 to 100.
    • Death Ray has a new graphical effect.
  • **NEW** Wandering Lightning
    • A ball of lightning that bounces between enemy ships dealing 2000 damage and wandering them for 4s.
    • Max Level: 100

===Explorer Active Ability=== Edit

  • AA Missiles
    • Damage Amplifier has been renamed to AA Missiles with a description of “Launches missile against all enemy interceptors for 12.5 damage.”.
    • AA Missiles cast cost has been changed from 3 to 4.
    • AA Missiles max upgrade level has been changed from 60 to 50.
    • AA Missiles has a new icon.
    • AA Missiles has a new graphical effect.

===Intrepid Active Ability=== Edit

  • Mini Nuke
    • Overheat has been renamed to Mini Nuke with a description of “Launches 1 nuke against enemy’s best ship for 400 damage.”.
    • Mini Nuke max upgrade level has been changed from 60 to 50.
    • Mini Nuke has a new icon.
    • Mini Nuke has a new graphical effect.

===Ranger Active Ability=== Edit

  • Emergency Repair
    • Immune has been renamed to Emergency Repair with a description of “Repairs 5% plating to the fleet over 5s.”.
    • Emergency Repair max upgrade level has been changed from 60 to 50.
    • Emergency Repair has a new icon.
    • Emergency Repair has a new graphical effect.

===Ariea Active Ability=== Edit

  • Weapon Overclocking
    • Plasma Shielding has been renamed to Weapon Overclocking with a description of “Fleet attacks 29.2% faster for 5s.”.
    • Weapon Overclocking has a new icon.
    • Weapon Overclocking has a new graphical effect.

===Centaur Active Ability=== Edit

  • Plasma Shielding
    • Damage Reflect has been renamed to Plasma Shielding with a description of “Fleet damage takes 30% less damage for 7s.”.
    • Plasma Shielding has a new icon.
    • Plasma Shielding has a new graphical effect.

===Moonraker Active Ability=== Edit

  • Interceptor Hack
    • Light Repairs has been renamed to Interceptor Hack with a description of “Hacks all interceptors and jam their engines for 6.5s.”.
    • Interceptor Hack max upgrade level has been changed from 60 to 70.
    • Interceptor Hack has a new icon.
    • Interceptor Hack has a new graphical effect.

===Mayflower Active Ability=== Edit

  • Missile Strike
    • Missile Strike max upgrade level has been changed from 60 to 70.
    • Missile Strike has a new icon.
    • Missile Strike has a new graphical effect.

===Axiom Active Ability=== Edit

  • Rampage
    • Rampage max upgrade level has been changed from 60 to 80.

===Liberator Active Ability=== Edit

  • Drain Plating
    • Plating Drain has been renamed to Drain Plating with a description of “Drains 100.8 plating from enemy fleet to heal this ship.”.
    • Drain Plating cast cost has been changed from 4 to 5.
    • Drain Plating max upgrade level has been changed from 60 to 80.
    • Drain Plating has a new icon.
    • Drain Plating has a new graphical effect.

===Thunderbolt Active Ability=== Edit

  • Reinforce Plating
    • Plating Re-enforce has been renamed to Reinforce Plating with a description of “Repairs 13% plating to the fleet.”.
    • Reinforce Plating max upgrade level has been changed from 60 to 80.

===Cygnus Active Ability=== Edit

  • Counter Batteries
    • Mind Control has been renamed to Counter Batteries with a description of “The squadron returns 300% of damage dealt for 15s.”.
    • Counter Batteries max upgrade level has been changed from 60 to 100.
    • Counter Batteries has a new icon.
    • Counter Batteries has a new graphical effect.

===Argonaut Active Ability=== Edit

  • Piercing Rounds
    • Plate Piercing has been renamed to Piercing Rounds with a description of “Fleet damage increased by 150% for 2.5s.”.
    • Piercing Rounds max upgrade level has been changed from 60 to 100.
    • Piercing Rounds has a new icon.

===Nemesis Active Ability=== Edit

  • Repairbots
    • Plating Aura has been renamed to Repairbots with a description of “Repairs 15% plating to the fleet.”.
    • Repairbots max upgrade level has been changed from 60 to 100.

===Titan Active Ability=== Edit

  • Launch Interceptors
    • Stasis has been renamed to Launch Interceptors with a description of “Launches 18 interceptors with 50% plating.”.
    • Launch Interceptors cast cost has been changed from 5 to 4.
    • Launch Interceptors max upgrade level has been changed from 60 to 100.
    • Launch Interceptors has a new icon.

===Ariea Passive Ability=== Edit

  • **NEW** Reinforced Hull
    • Host ship plating is increased by 40%.
    • Max Level: 60

===Centaur Passive Ability=== Edit

  • **NEW** Heavy Interceptors
    • Squadron’s interceptors 17.5% additional damage.
    • Max Level: 60

===Moonraker Passive Ability=== Edit

  • Boosted Thrusters
    • Plating Bonus has been renamed to Boosted Thrusters with a description of “Squadron’s movement speed increased by 17%.”.
    • Boosted Thrusters max upgrade level has been changed from 60 to 70.
    • Boosted Thrusters has a new icon.
    • Boosted Thrusters has a new graphical effect.

===Mayflower Passive Ability=== Edit

  • Interceptor Shields
    • Damage Bonus has been renamed to Interceptor Shields with a description of “Squadron’s interceptors take 9% less damage.”.
    • Interceptor Shields max upgrade level has been changed from 60 to 70.
    • Interceptor Shields has a new icon.
    • Interceptor Shields has a new graphical effect.

===Axiom Passive Ability=== Edit

  • Squadron Shields
    • Total Plating Bonus has been renamed to Squadron Shields with a description of “Squadron’s plating is increased by 25%.”.
    • Squadron Shields max upgrade level has been changed from 60 to 80.
    • Squadron Shields has a new icon.
    • Squadron Shields has a new graphical effect.

===Liberator Passive Ability=== Edit

  • Thermal Rounds
    • Total Damage Bonus has been renamed to Thermal Rounds with a description of “Squadron’s damage is increased by 45%.”.
    • Thermal Rounds max upgrade level has been changed from 60 to 80.
    • Thermal Rounds has a new icon.
    • Thermal Rounds has a new graphical effect.

===Thunderbolt Passive Ability=== Edit

  • Vampire Weapons
    • Total Range Bonus has been renamed to Vampire Weapons with a description of “Squadron restores plating equal 13% damage dealt.”.
    • Vampire Weapons max upgrade level has been changed from 60 to 80.
    • Vampire Weapons has a new icon.
    • Vampire Weapons has a new graphical effect.

===Cygnus Passive Ability=== Edit

  • Strengthen Hulls
    • Life Source has been renamed to Strengthen Hulls with a description of “Squadron’s plating is increased by 40%.”.
    • Strengthen Hulls max upgrade level has been changed from 60 to 100.
    • Strengthen Hulls has a new icon.
    • Strengthen Hulls has a new graphical effect.

===Argonaut Passive Ability=== Edit

  • Rapid Launchers
    • Drain has been renamed to Rapid Launchers with a description of “Squadron fires 25% faster.”.
    • Rapid Launchers max upgrade level has been changed from 60 to 100.
    • Rapid Launchers has a new icon.
    • Rapid Launchers has a new graphical effect.

===Nemesis Passive Ability=== Edit

  • Nuclear Thrusters
    • Total Speed Bonus has been renamed to Nuclear Thrusters with a description of “Squadron’s movement speed increased by 80.”.
    • Nuclear Thrusters max upgrade level has been changed from 60 to 100.
    • Nuclear Thrusters has a new icon.
    • Nuclear Thrusters has a new graphical effect.

===Titan Passive Ability=== Edit

  • Interceptor Overload
    • Critical Damage has been renamed to Interceptor Overload with a description of “Squadron’s interceptor’s damage increased by 100%.”.
    • Interceptor Overload max upgrade level has been changed from 60 to 100.
    • Interceptor Overload has a new icon.
    • Interceptor Overload has a new graphical effect.

==Ships== Edit

  • Explorer
    • Damage has been changed from 54 to 51 at level 50.
    • Range has been changed from 200 to 300 at level 50.
    • Plating has been changed from 300 to 425 at level 50.
  • Intrepid
    • Speed has been changed from 67.5 to 59.5 at level 50.
    • Damage has been changed from 36 to 35 at level 50.
    • Attack frequency has been changed from 3 to 2 at level 50.
    • Range has been changed from 200 to 250 at level 50.
    • Plating has been changed from 600 to 700 at level 50.
  • Ranger
    • Speed has been changed from 67.5 to 52.5 at level 50.
    • Damage has been changed from 24 to 1.2 at level 50.
    • Attack frequency has been changed from 3 to 0.1 at level 50.
    • Plating has been changed from 835 to 900 at level 50.
  • Ariea
    • Speed has been changed from 65 to 55 at level 60.
    • Damage has been changed from 13.8 to 2.1 at level 60.
    • Attack frequency has been changed from 1 to 0.1 at level 60.
    • Range has been changed from 225 to 200 at level 60.
    • Plating has been changed from 1050 to 650 at level 60.
  • Centaur
    • Damage has been changed from 27.6 to 74 at level 60.
    • Attack frequency has been changed from 2 to 3 at level 60.
    • Range has been changed from 225 to 300 at level 60.
    • Plating has been changed from 1050 to 750 at level 60.
  • Moonraker
    • Damage has been changed from 103 to 88 at level 70.
  • Mayflower
    • Damage has been changed from 64 to 3.2 at level 70.
    • Attack frequency has been changed from 3 to 0.1 at level 70.
    • Range has been changed from 250 to 200 at level 70.
    • Plating has been changed from 2400 to 2050 at level 70.
  • Axiom
    • Speed has been changed from 60 to 55 at level 80.
    • Damage has been changed from 67.5 to 82 at level 80.
    • Attack frequency has been changed from 1.5 to 2 at level 80.
    • Range has been changed from 275 to 250 at level 80.
    • Plating has been changed from 2250 to 3200 at level 80.
  • Liberator
    • Range has been changed from 275 to 200 at level 80.
    • Plating has been changed from 2250 to 2800 at level 80.
  • Thunderbolt
    • Speed has been changed from 60 to 65 at level 80.
    • Damage has been changed from 135 to 129 at level 80.
    • Range has been changed from 275 to 300 at level 80.
    • Plating has been changed from 2250 to 2800 at level 80.
  • Cygnus
    • Speed has been changed from 55 to 45 at level 100.
    • Damage has been changed from 110 to 170 at level 100.
    • Attack frequency has been changed from 3 to 2 at level 100.
    • Range has been changed from 300 to 225 at level 100.
    • Plating has been changed from 5500 to 5550 at level 100.
  • Argonaut
    • Speed has been changed from 55 to 45 at level 100.
    • Damage has been changed from 198 to 200 at level 100.
    • Attack frequency has been changed from 3 to 2 at level 100.
    • Range has been changed from 300 to 275 at level 100.
    • Plating has been changed from 2200 to 3950 at level 100.
  • Nemesis
    • Range has been changed from 300 to 200 at level 100.
    • Plating has been changed from 2200 to 4500 at level 100.
  • Titan
    • Damage has been changed from 396 to 235 at level 100.
    • Range has been changed from 300 to 350 at level 100.
    • Plating has been changed from 1650 to 3450 at level 100.

==Interceptors== Edit

  • Flare
    • Speed has been changed from 62.5 to 52.5 at level 50.
    • Damage has been changed from 0.32 to 5.5 at level 50.
    • Attack frequency has been changed from 0.15 to 1 at level 50.
    • Range has been changed from 130 to 150 at level 50.
  • Claw
    • Damage has been changed from 0.24 to 6 at level 50.
    • Attack frequency has been changed from 0.15 to 2 at level 50.
    • Range has been changed from 130 to 175 at level 50.
    • Plating has been changed from 65 to 40 at level 50.
  • Eagle
    • Damage has been changed from 8.1 to 18 at level 60.
    • Attack frequency has been changed from 2 to 3 at level 60.
    • Range has been changed from 150 to 175 at level 60.
    • Plating has been changed from 45 to 105 at level 60.
  • Falcon
    • Speed has been changed from 80 to 70 at level 60.
    • Damage has been changed from 5.4 to 20 at level 60.
    • Range has been changed from 150 to 160 at level 60.
    • Plating has been changed from 105 to 115 at level 60.
  • Lancer
    • Speed has been changed from 92.5 to 82.5 at level 70.
    • Damage has been changed from 12 to 14.8 at level 70.
    • Attack frequency has been changed from 3 to 1 at level 70.
    • Range has been changed from 180 to 150 at level 70.
    • Plating has been changed from 160 to 165 at level 70.
  • Sniper
    • Damage has been changed from 6 to 36.5 at level 70.
    • Plating has been changed from 240 to 155 at level 70.
  • Stealth
    • Damage has been changed from 11 to 59 at level 80.
    • Range has been changed from 210 to 150 at level 80.
    • Plating has been changed from 405 to 240 at level 80.
  • Wrath
    • Speed has been changed from 100 to 90 at level 80.
    • Damage has been changed from 16.5 to 25.1 at level 80.
    • Attack frequency has been changed from 3 to 1 at level 80.
    • Range has been changed from 210 to 170 at level 80.
    • Plating has been changed from 225 to 195 at level 80.
  • Viper
    • Damage has been changed from 22 to 43 at level 80.
    • Attack frequency has been changed from 3 to 2 at level 80.
    • Range has been changed from 210 to 190 at level 80.
    • Plating has been changed from 135 to 190 at level 80.
  • Ancient
    • Damage has been changed from 24 to 96 at level 100.
    • Range has been changed from 250 to 200 at level 100.
    • Plating has been changed from 115 to 540 at level 100.
  • Starfall
    • Speed has been changed from 115 to 105 at level 100.
    • Damage has been changed from 26 to 77 at level 100.
    • Range has been changed from 130 to 150 at level 100.
    • Plating has been changed from 660 to 850 at level 100.
  • Valkyrie
    • Speed has been changed from 115 to 100 at level 100.
    • Damage has been changed from 21 to 92 at level 100.
    • Attack frequency has been changed from 3 to 2 at level 100.
    • Range has been changed from 300 to 175 at level 100.
    • Plating has been changed from 220 to 445 at level 100.
  • Redemption
    • Speed has been changed from 115 to 95 at level 100.
    • Damage has been changed from 52 to 52.5 at level 100.
    • Attack frequency has been changed from 3 to 1 at level 100.
    • Range has been changed from 120 to 150 at level 100.
    • Plating has been changed from 115 to 340 at level 100.

=Gameplay Tweaks= Edit

  • Ships now play a particle effect when they arrive in battle.
  • Added a builder count to the Resource bar in the Base and Fleet modes.
  • The Federation has finally removed pirates from this quadrant, they will no longer be an issue.
  • Your fleet’s crew can use all abilities in any battle now.
  • The Rift and Alliance buttons will show a locked icon when they cannot be accessed.
  • The Capital Ship will no longer appear as a possible target to burn items too while in a battle.
  • Sales will not show up as soon as a player switches modes in the game.
  • Cup holders have been added to the Capital Ship
  • The Rift invite screen will now show your code so you can provide it to people.
  • We have removed the second builder at 120,000 fleet power
  • All ships and interceptors now have a base chance to critical hit of 5%.
  • All ships and interceptors now have a base chance to dodge of 2.5%.
  • Critical Hit and Dodge cap has been raised from 25% to 45%.
  • Players are notified when someone joins or leave a Rift.
  • Cleaned up a few windows to make them look and few better.
  • You can now post a gift without providing a message alongside the gift.
  • Immortal Captains can now support up to 8 crew members per fleet, players will need to row new captains.
  • Improved the performance of Rift waves spawning significantly.
  • Move the alliance panel access to the bottom center of the screen to accommodate the event system.
  • When you open a window or dialog, the 3D part of the game will blur out.
  • Passive Capital Ship Equipment now uses Titanium for upgrading.
  • Base Raids now guarantee a minimum level of carbon based on your command center’s level.
  • Joining an Alliance now requires 25000 fleet power, if you are in an alliance this will not matter
  • Improved the background graphics in the game.
  • Adjusted a number of mission rewards for balance.
  • =Bug Fixes=
  • Using an item from your inventory and burning it, will not use your selected auto burn target.
  • Abilities where not being cleaned up after a battle ended, hired a new janitor.
  • Enemy ships in the Rift have stopped dancing the jitterbug when firing at pylons.
  • Escort bonuses are not applied in the Rift.
  • The daily reward window has been calmed down and will now be silent when a player has the sound turned off.
  • Fixed some latent references to Damage instead of DPS and vice versa.
  • A player can no longer join a custom rift, if they have not unlocked that tier.
  • Fixed a number of UI related issues where windows would not display correctly.
  • Players can no longer join a closed alliance if it is on the leader board and has an empty spot.
  • Viewing another player’s fleet will not correctly display their information in the fleet hub.
  • Enemy ships will now have passives applied in the Rift.
  • If a fleet still requires repairs, fixed a display issue where the text would state otherwise.
  • Crew members cannot no longer be levelled pass 100 in the auto burn window.
  • When burning a decoded schematic it will now show the proper experience earned in the window.
  • Alliance action notifications would show a 1 when there where no actions to take.
  • Daily missions reward icons would sometimes disappear.
  • The Daily reward window will now appear when a player logs into the game.
  • The Daily Missions will now refresh properly.
  • Fixed a bug where Capital Ship passives where twice as effected as stated.
  • The number of alliance members will now update correctly.
  • A player can no longer close the Daily Reward window by clicking claim twice in quick succession.
  • Fixed an issue where the Daily Rewards window would incorrectly show that a player’s login streak had ended, the Server still gave rewards correctly.
  • The Sales button will now correctly open always.
  • Fleet power now correctly updates when levelling Escort equipment.
  • Quickly switching between fleets would cause an error.
  • Reworked how passive abilities are applied in game.
  • Players should now always recieve items in the Rift.

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